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 Awesome Cards

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ezalor_2510
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PostSubject: Awesome Cards   Sun Apr 25, 2010 4:49 am

Spoiler:
 

Have you ever been in one of those situations wherein you've got nothing on your field and your opponent's got 4 level 8s in his field and the only thing you have to win the duel is the card you are about to draw. And then it turns out the card you drew would make you win the duel? well, I dedicate this thread to such awesome cards. Cards that when you draw them create music like this:
Spoiler:
 

oh and one more thing, when you post a card in here, please don't put a forbidden card because...well, forbidden cards are not awesome Razz

i'll start off with this:

Cyber Eltanin


Eltanin, it is the brightest star in the constellation Draco and is probably the 'brightest' star in the 'cyber dragon family'. Because of this card's very easy way of summoning (it only needs 1 light machine type monster in the grave to be summoned) and it's ability to destroy all face-up monsters on the field when this card is summoned, this is definitely a card worthy of the 'awesome list'. This card is also perfect for an OTK. Use future fusion to target chimeratech fortress dragon and send as many light machine monsters to your grave. You can use cards like Swords of Revealing Light or Ceasefire to flip-up your opponent's cards. Then, remove from play monsters in your grave to special summon Cyber Eltanin and destroy your opponent's monsters. Use cards like Heavy Storm, Giant Trunade or Trap Stun to prevent your OTK from being hindered. All you have to do now is attack (considering that your opponent have already lost some life points) to win.


Overload Fusion



If you're using a machine deck and you have at least one Cyber Dragon in it, then there's no reason for you not to add this card to your deck. Use this card to summon the overpowered Chimeratech Overdragon and you are sure to get a monster with attack points ranging from 1600 to 24000. Use Future Fusion to send your machines to the graveyard then use Overload Fusion to Summon Chimeratech Overdragon on the same turn. Make sure that you use cards like heavy storm and giant trunade to keep Overdragon from traps and quick plays your opponent could use otherwise, you would've wasted all those monsters and effort summoning it.


Judgement Dragon



The holy Judgment Dragon is summoned to cast judgment! Dwelling in the Realm of Light as it waits for its owner to call it, Judgment Dragon is the trump card of the well-supported archetype, the Lightsworns. Within its shimmering elegance lies destructive powers rivalling that of Chaos Emperor Dragon - Envoy of the End, Judgment Dragon is a force to be reckoned with. A small cost of 1000 Life Points allows Judgment Dragon to cast judgment on all beings on your opponent's side of the field, wiping the wicked enemy's field clean of all its evils!
First of all, Judgment Dragon's summoning conditions are relatively simple to follow: the requirement of four or more unique "Lightsworn" monsters in your Graveyard. When compared to other Nomi monsters with somewhat similar summoning conditions, such as Rainbow Dragon, many might find calling it out a chore. However, when Judgment Dragon is played amongst its many Lightsworn allies, calling it out to the field is fairly simple. After all, Lightsworns are famous for milling your own Deck with their field presence and effect-- which includes sending their own allies to the Graveyard. As a result, the alter that awaits the dazzle of Judgment Dragon grows more and more illuminated each time you overwhelm your opponent with Lightsworn monsters and their effects.
Unfortunately, with great power comes great responsibility. Sometimes, wielders of Judgment Dragon will find themselves unable to call on its shining powers when all three copies flee to the Graveyard. In a sense, with great justice comes great risk. Fortunately, smart players who are dedicated to punishing their opponents will expect a couple of copies to rest in the Graveyard, and take advantage of their presence in the Graveyard. By using clever retrieving techniques, such as "Monster Reincarnation", "Herald of Creation", and/or "Beckoning Light" to retrieve "Judgment Dragon" from the Graveyard after he's milled to the Graveyard by other Lightsworns. The discard cost of the aforementioned cards can also serve as a means to add Lightsworn monsters to the Graveyard to summon "Judgment Dragon." Better yet, "Gold Sarcophagus" will ensure you safeguard "Judgment Dragon" before it ever gets sent to the Graveyard!
Generally speaking, many players use Judgment Dragon to counter the wicked-turned Dark Armed Dragon, because of his clean-wipe at low cost ability--and the potential to play more than one Judgment Dragon. A deck centered around Judgment Dragon is also very fast and has an early chance of OTK using the mill effects and then summoning him. Judgment Dragon alone would very easily be able to create an OTK situation incredibly quickly. And don't forget: Judgment Dragon himself has a self-milling ability - additionally, the strongest of the Lightsworns! Use that to your advantage by playing the secondary dragon of the Lightsworn series, Gragonith. Milling nowadays helps a player rather than harm, so take advantage of the strong mill.
Those who wield Judgment Dragon well are granted the ability make all the villains they meet see the light!



Gorz the Emissary of Darkness




Never again shall a direct attack on a clear field seem safe to the attacker, as “Gorz” may be looming in the opponent’s hand.
Albeit without in-built protection to keep him from harm, “Gorz” is probably more threatening to a player than a field of “Stardust Dragons”. And that is without him even being in play! He can easily be Special Summoned when you take damage while controlling no cards - an easy to fulfill requirement. According to the kind of damage, the effect he gets upon being Summoned varies:
Battle Damage will allow you to also Special Summon a “Emissary of Darkness Token” with ATK and DEF equal to the damage taken, so a huge hit on you can be returned to the opponent, adding a little more too!
Otherwise, if you get burnt by a well-played “Chain Strike”, or any card that inflicts Effect Damage, use “Gorz” to deal just as much to the opponent, while getting “Gorz” himself as a 2700 ATK beatstick!
The amount of plays “Gorz” allows is near limitless – use him or the “Emissary of Darkness Token” as a Tribute for a Tribute Summon, or for the activation of an effect. His Level 7 status allows him to be tuned with any Level 1 Tuner Monster, bringing out a Level 8 Synchro Monster. The 2700 ATK points “Gorz” boasts are enough to bring down your opponent’s “Stardust Dragon”, “Monarchs”, “Black Rose Dragon”, “Magical Android”, “Ryu Kokki” and many more, even rival the popular “Thought Ruler Archfiend”. Also, don’t forget that the “Emissary of Darkness Token” that comes along with “Gorz” is potentially even more powerful than he is, allowing you to turn the tide of a Battle Phase, even maybe a whole duel, in no time. The big One Turn Kill moves that have recently become popular will be thwarted by summoning “Gorz” when your opponent clears your field and attacks, cutting the OTK short.
Even the most intimidating cards can be countered, though. The universal Counter Trap “Solemn Judgment” cannot negate “Gorz’s” Special Summon, since it is the result of a monster effect. The summon cannot be negated by the popular “Royal Oppression” due to the fact that Gorz's Effect activates during the damage step and “Royal Oppression” can not be activated at that time.“Gorz” can only be negated by “Divine Wrath” due to the fact that it stops the effect that would summon him to the field. “Gorz” is much weaker once he has hit the field. Even though his ATK stats are high enough, he is still easily removed by card effects. His summon can also be prevented by out-witting the opponent, by attacking with all but the monster with the highest ATK. The opponent, waiting on the last attack to summon “Gorz”, will find his options limited, and time running short.
One thing is for sure though, a direct attack on a clear field has never been harder!


(thanks to yugioh wikia for the judgement dragon and gorz info. the judgement dragon and gorz info is not made by me and i do not take any credit from it)
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PostSubject: Re: Awesome Cards   Sun Apr 25, 2010 9:47 pm

Zombie World



Ever since the release of the structure deck Zombie World, zombies have gained their way to the top ranks of the yugioh meta-list. They have been used and feared by tournament duelists all around the world and what makes zombies so fearsome is this card. With the power to convert all monsters not only on the field but also in the graveyard, this card can shut down decks that rely on monster types on the field and on the graveyard! With Red-eyes Zombie Dragon and Paladin of the Cursed dragon under you control along with this card, your opponent has got none or very slim chance of defeating you. So if you like zombies, there is no excuse for not using this card.


Dark Armed Dragon



Dark Armed Dragon, what is considered the "Dark" version of Armed Dragon LV7, has become a major card that finds its place in many Decks. Originally a Rare from Phantom Darkness, this card has grown into a beast that many find troublesome.

First of all, because Dark Armed Dragon has extremely easy summoning requirements, many players find Dark Armed Dragon to be a field-clearer and an effective beatstick after that. One way to summon it is to discard a level 5 or higher DARK monster to Special Summon "Dark Grepher", then activate its effect to discard a second DARK monster from your Hand to send third from your Deck to your Graveyard, thus setting the 3-monster requirement to summon this card. A side method to summon it is to suicide three Mystic Tomato or Giant Germ. In addition, cards like "The Dark Creator", "Armageddon Knight", "Prometheus, King of the Shadows", and "Skull Lair" are great cards to use with Dark Armed Dragon to manipulate the amount of DARK monsters in your Graveyard.

Secondly, if you're playing in Traditional Format, summon "Dark Armed Dragon" and use his effect to clear your opponent's field. Then, if you removed powerful DARK monsters from play you can activate "Dimension Fusion" to summon the removed from play monsters and attack to end the game. For an Advanced Format version, use Return from the Different Dimension.

A third strategy you can use treats your Dark Armed Dragon, literally as a machine gun. Burial from a Different Dimension to reload your Graveyard with DARK monsters after you've used up three of them. Refilling your Graveyard with more DARK monsters is equivalent to reloading your Dark Armed Dragon!

All in all, there are many ways to wield this dangerous dragon. And don't forget that Graveyard manipulation might even make way for your other DARK turned cards!

(from the Yugioh Wikia)


Battle Fader



With only 0 attack points and 0 defence points, this monster seems useless at first but with it's effect, it can stop nearly all OTK attempts and end your opponent's chance of victory since this can often leave your opponent vulnerable to a counter attack as they have spent their turn using their hand for a, what seems to be sure, OTK attempt. Not only that, you can even use this card as a tribute for monarchs or a synchro material for Majestic Stardust Dragon or Majestic Red Dragon once your turn arrives. This card works very well with crush card virus and can even stop any Earthbound Immortals from landing an attack on you. I believe this card has the right to be in every duelist's side deck. Very Happy
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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 7:55 am

did you write those texts yourself? and the last three are from my deck XD but yea they're awesome

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 3:09 pm

Wow some of these cards are cool (never seen them before though lol)
*off topic*
not much off topic but still: Im going to be adding more things to the Hall of Magicians, like more spells and traps (probably monsters)

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 3:34 pm

i like this thread, was wondering ezalor only you or can we all post?
*off topic*
but i don't get whats the point of the hall? can we post there?

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 4:05 pm

i just noticed that the first cards are Eza's little machine cards lol (not all are machine though lol)

*off topic*
The hall is to simply recognize the magician cards (dark magician cards, maybe some other magicians), and the support cards (magics, and traps). And I can only post there at the moment.

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 4:06 pm

but why?

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 4:39 pm

lets cont. the HoM in the chatbox, so that we dont go off topic

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 5:11 pm

Everyone can post here XD just try to put it in the same format as the first ones Smile
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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 5:13 pm

coolz, but you posted mine Sad

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 5:15 pm

XD Sorry bout that then. Laser
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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 5:16 pm

np, just keep em coming :p

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PostSubject: Re: Awesome Cards   Mon Apr 26, 2010 5:54 pm

Brionac, Dragon of the Ice Barrier



Ever since the introduction of Synchro Monsters, the speed and power of the metagame has increased tenfold and this card is certainly one of the most useful Monsters released so far. At first glance, this card might not seem to be worth playing, having only mediocre stats of 2300 ATK and 1400 DEF, which is low for a Level 6 Synchro Monster, and can easily be surpassed by the likes of "Goyo Guardian", "Stardust Dragon" and even any "Monarch" or the rarely used "Summoned Skull", but it's the effect of Brionac, Dragon of the Ice Barrier which gives it its rightful place on the Limited List.

As already mentioned, "Brionac" has rather mediocre stats and can be defeated by an almost endless list of monsters. However, it shines whenever you have cards in your hand, since you can simply discard any number of them to return the same amount of cards to their owner's hand. This can be used to either disrupt your opponent's strategies or help you reuse and abuse the effects of certain cards, such as "Swords of Revealing Light" to create a near unstoppable block. Another good point to this card's effect is that it can be used multiple times in a turn, meaning you can discard cards from your hand one-at-a-time, and not end up with no cards in your hand in case you happen to run into a "Divine Wrath".

Given how this card cannot be stopped by the commonly played "Stardust Dragon", there is no reason that this card can't be placed in every deck which has access to Tuner Monsters. It can also single-handedly turn the tide of almost any Duel, by returning all the cards your opponent controls to their hand, leaving them wide open for a direct attack, also its Level makes it very easy to Summon, especially with low Level Tuner Monsters like "Krebons" and "X-Saber Airbellum".

The main reason why "Brionac" is better than most other Synchro Monsters is that it has only a handful of cards which can negate its effect once it activates, whereas others can be stopped by much more. So there's no reason why "Brionac, Dragon of the Ice Barrier" doesn't deserve to be included in almost every Extra Deck.


Stardust Dragon



One of the many new Synchro Monsters, "Stardust Dragon", takes flight. Coming from the new series, Yu-Gi-Oh! 5D's, this is the signature card used by Yusei Fudo and also one of the Five Dragon cards held by the Signers.

Despite a low ATK for a level 8 monster, this card proves to be one of the most useful Synchro monsters ever, if not the most useful. It can negate most of Staple cards like "Monarchs", "Fissure", "Smashing Ground", "Sakuretsu Armor", "Mirror Force", "Heavy Storm", "Mystical Space Typhoon", "Torrential Tribute", etc, by Tributing itself, and then comes back to the field at the End Phase, which means you can use its effect again and again. "Stardust Dragon" can also negate the effects of the many destructive dragons, such as: "Dark Armed Dragon", "Judgment Dragon" and "Red Dragon Archfiend".

A quick way to Synchro Summon it is to use "Cyber Dragon" and "Dark Resonator". An alternative method is to use "Instant Fusion", then "Dark Resonator".

"Stardust Dragon's" main weakness is being removed from play, meaning it cannot be revived with its effect. So "Macro Cosmos" and "Dimensional Fissure" will restrict "Stardust Dragon" to only negating and destroying 1 card and leaving it incapable of reviving itself. The popular "Caius the Shadow Monarch" will remove "Stardust" from play, without giving it the chance to negate his effect, since it doesn't "destroy" - using "Imperial Iron Wall" will help you get rid of this problem. Another danger is "Snipe Hunter", whose effect cannot be negated by "Stardust Dragon", since it is unknown at the time of activation if it will destroy anything. Other weakness include returning to the Extra Deck, and being destroyed in battle by stronger monsters.

And don't forget that since "Stardust Dragon" revives itself every End Phase, use "Card of Safe Return" to your advantage to further punish your opponent every time they force you to temporarily tribute "Stardust Dragon".


*off topic* i'm in a rush so that's all i can give you now. thanks to yugioh wikia for all the info Smile (those were not written by me. since i have to go now, i just copied and pasted the thing from there so ^^," i take no credit from any of those >.> *
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PostSubject: Re: Awesome Cards   Tue Apr 27, 2010 5:40 am

Black Rose Dragon



2400 attack points for a level 7 monster doesn't seem like much but as demonstrated by Aki Izayoi in the YuGiOh! 5Ds anime, using this card in a plant deck is nothing but bad news to the opponent. You can use cards like earthquake and stumbling to use Black Rose Dragon's second effect to inflict battle damage to your opponent. But you don't need a plant deck to use this card to cause enough trouble to your opponent because this card is a combined version of Dark Hole and Heavy Storm! But you gotta be careful when you're using this effect because it usually leaves you open for a direct attack so use cards like Geartown, Limiter Overload or Wonder Garage to take advantage of Black Rose Dragon's effect so instead of your opponent landing the attack on you, you land the attack on them! Since Black Rose Dragon is a dragon type monster, you could use Dragon Mirror after you've used BRD's first effect to summon FGD and attack you're opponent for sure -5000 damage. Sometimes, duelists tend to use this card as a last resort and when they do, it usually ends up making them lose the duel so be very careful when summoning this card and using it's effects Calm


Mirror Force



This is probably one of the most used and most splashable card in the whole YuGiOh! TCG. Almost all duelists have this card in their deck and it has been in the limited list for a very good reason. With the power to eliminate all your opponent's attack position monsters, no wonder so many duelists are using this card. You can even use Battle Mania to force your opponent to battle to lead them into your trap. But if you're using this card, be aware of cards that negate trap cards that activate during the battle phase like the Ancient Gears and Jinzo.


Destiny End Dragoon



Destiny Heroes have been a very strong archetype since they were released and they still are. One of the most notable Destiny Heroes is this card. The fusion monster of the strongest Destiny Heroes creates...the strongest Destiny Hero! With an amazing 3000 attack and defence points, a deadly effect and the ability to resurect itself, this is no doubt the best destiny hero card out there. If you want to easily summon this card, you can Fusion Summon this card by using "Chain Material" and "Fusion Gate", then use his effect to destroy a monster and inflict damage. During the End Phase, he is destroyed by the effect of "Chain Material", but you can revive him in your next Standby Phase using his own effect. This works especially well when combined with Fusion Gate, which lets you summon up to three in one turn. In addition to the above, combo with Nightmare Archfiends. Destroy three tokens for 2000 damage each, 6000 total and each token's effect will give the player a total 2400 extra effect damage by being destroyed. The total damage will be equal to 8400 damage effectively winning the duel with an OTK. The same can also be achieved using "Winged Kuriboh LV10".If for some reason, you're running low on Destiny Heroes in your Graveyard, include a copy of "Burial from a Different Dimension", "Miracle Dig", or "Doomsday Horror" to "reload" it. If you want to get Destiny Heroes from your hand to your Graveyard quickly, don't wait for your hand to overflow - Destiny Hero - Dunker's effect will allow you to discard them and deal damage at the same time. "The Dark - Hex-Sealed Fusion" is a perfect card to bring this out; while it cannot be used to Fusion Summon it, you can tribute it and a face-up "Destiny Hero - Plasma" or "Destiny Hero - Dogma" you control to Special Summon it, allowing you to immediately use its effect with minimal effort. However, take note that if you go this route, you will not be able to Special Summon "Destiny End Dragoon" using it's own effect due to it not being fusion summoned properly. Hero
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PostSubject: Re: Awesome Cards   Tue Apr 27, 2010 8:15 am

ezalor_2510 wrote:
Black Rose Dragon



2400 attack points for a level 7 monster doesn't seem like much but as demonstrated by Aki Izayoi in the YuGiOh! 5Ds anime, using this card in a plant deck is nothing but bad news to the opponent. You can use cards like earthquake and stumbling to use Black Rose Dragon's second effect to inflict battle damage to your opponent. But you don't need a plant deck to use this card to cause enough trouble to your opponent because this card is a combined version of Dark Hole and Heavy Storm! But you gotta be careful when you're using this effect because it usually leaves you open for a direct attack so use cards like Geartown, Limiter Overload or Wonder Garage to take advantage of Black Rose Dragon's effect so instead of your opponent landing the attack on you, you land the attack on them! Since Black Rose Dragon is a dragon type monster, you could use Dragon Mirror after you've used BRD's first effect to summon FGD and attack you're opponent for sure -5000 damage. Sometimes, duelists tend to use this card as a last resort and when they do, it usually ends up making them lose the duel so be very careful when summoning this card and using it's effects Calm

This card owns and so does its glory!!!! The Pharaoh Atem

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PostSubject: Re: Awesome Cards   Tue Apr 27, 2010 8:33 am

it's best to use it when you have a special summon for after it's eff

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PostSubject: Re: Awesome Cards   Tue Apr 27, 2010 8:50 am

true, but i don't use its first effect unless if im in a tight spot

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PostSubject: Re: Awesome Cards   Tue Apr 27, 2010 8:52 am

i regularly use it if my oponent has ean empty hand or a one card hand
then iagain, i usezombies, they're made to come back from the grave

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PostSubject: Re: Awesome Cards   Wed Apr 28, 2010 5:15 am

Torrential Tribute



There is no doubt that this card is very dangerous when used properly in a duel. With the power to extinguish the field of all monsters, this card has earned it's rightful spot in the limited list. If you want to really bring out the best out of this card, activate it as a response to your summoning of "Elemental Hero Wildheart", "Tenkabito Shien" or "Different Dimension Dragon". "Wildheart" and "Tenkabito Shien" will not be destroyed because they are unneffected by traps. "Different Dimension Dragon" will not be destroyed because it must be targeted to be destroyed which "Torrential Tribute" doesn't do. In desperation, this card can get rid of any game-breaking monster, such as Dark Armed Dragon, along with any other of their defenses. Since you just destroyed their strongest monster, they will likely be crippled for the next few turns, not to mention having an open field. You can even use this card in an Ojama Deck. First, use the effect of Ojama Country by discarding Ojamagic, bring one of each main Ojamas to the hand, and Special Summon an Ojama from your Graveyard, after that, chain this card to destroy all monsters on the field and then, Normal Summon an Ojama Red along with each of Ojama Green, Ojama Black, and Ojama Yellow to possibly make an OTK if having a Solidarity card on the field. RAWR


Yubel - The Ultimate Nightmare



Level 12, 0 attack and defence means nothing but trouble especially since that monster is Yubel - The Ultimate Nightmare. You may be thining, what kind of stupid monster has 12 levels and 0 attack? Well, this card is named 'the ultimate nightmare' for a very good reason. When this card attacks or is attacked by an opponent's monster, all the damage you could've taken will be taken off your opponent instead! So in other words, you're opponent will take the pain that you suffer Evil Laugh
Since this card only have 0 atk and def, you can use cards like Sangan and Witch of the Black Forest to search for this card. You can use "Staunch Defender", "Ring of Magnetism", "Raregold Armor", "Light of Intervention", "Final Attack Orders", and "Battle Mania" to force your opponent to attack this card. Use "Lava Golem" or "Grinder Golem" to give your opponent a strong monster, then use this card to destroy it and do 3000 damage. Since Yubel - The Ultimate Nightmare can be special summoned from the graveyard by Yubel - Terror Incarnate's effect, it is a good idea to use this card as a cost for cards like Lightning Vortex and D.D.R. - Different Dimension Reincarnation instead of more useful cards. Using this card for Montage Dragon's effect will give 3600 ATK. Using three of this card will give Montage Dragon 10800 ATK. Unlike previous forms of Yubel, this card is vulnerable to card effects removing it from the field. Solemn Judgment might be a worthy card to prolong the life of your Yubel - The Ultimate Nightmare. Hero


Cyber Dragon



In the early days of this card's existance, it was the ideal card to use in Chaos Decks, owing to it's Light Attribute, and easy summon requirements. It is able to quickly swarm the field, offer a respectable 2100 ATK in the form of a Beatstick, and can be used immediately as Tribute Fodder for a Tribute Summon, since the summon via it's effect is a Special Summon. It is also the basis for an entire Archetype of cards. It has three Fusion Monsters it is able to fuse into; Cyber Twin Dragon, Chimeratech Overdragon, and the feared Cyber End Dragon. It also has three monsters within the same family; Proto-Cyber Dragon, Cyber Barrier Dragon and Cyber Laser Dragon.

Cyber Dragon has since become a staple in nearly every Deck, but especially in Monarch Deck's, Machine Decks, Light Decks, and any Swarm-based Deck, like Warriors. Use this card with a Level 3 Tuner Monster to easily Summon a level 8 Synchro Monster. You could also use DNA Surgery to pull out Chimeratech Fortress Dragon easier while clearing your opponent's field for attacks. With three Proto-Cyber Dragons on the field, equip this card with Chthonian Alliance for a boost of 2400. And with three Cyber Dragon Zweis in the grave, equip this card with Phalanx Pike for a 2700 boost for a total ATK of 7200. double its original ATK with Limiter Removal for an OTK.
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PostSubject: Re: Awesome Cards   Wed Apr 28, 2010 4:04 pm

lol i knew that sooner or later Cyber Dragon was going to be posted xD
i do like his effect though, cuz lets say you go second and you have him in your hand the first turn, your opponent most likely normal summoned or set a monster already, so then you BAM! WHAT NOW!

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PostSubject: Re: Awesome Cards   Wed Apr 28, 2010 5:24 pm

lolz, so that's what you were waiting for? me to post cyber dragon? XD
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PostSubject: Re: Awesome Cards   Wed Apr 28, 2010 5:43 pm

kinda lol

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PostSubject: Re: Awesome Cards   Fri Apr 30, 2010 6:42 am

Victory Dragon



I do not think there is no further need to explain this card's effect. If you kill your opponent in a duel, you automatically win the match!!! Use Future Fusion with Dragon's Mirror on Dragon-Type monsters to summon Five-Headed Dragon. Then use Return from the Different Dimension to bring the Dragons back to tribute them for this card. Unfortunately, in the TCG, you are allowed to 'scoop' at any time, so you can just surrender before Victory Dragon hits you, and you will only lose the duel, not the match, making this card not as awesome as it appears to be. Razz Razz Razz


Majestic Star Dragon



3000 attack, an ability to negate, destroy your opponent's cards and even steal monster effects! This monster deserves to be in the 'awesome list' lol! Unfortunately, awesomeness comes with a price and that price is the near impossible summoning of this card since the requirements of this card are hard to keep alive on the field since most cards today are designed and played to search and destroy so as soon as you summon stardust dragon or majestic dragon, they are most likely not going to stay on the field long enough for you to summon this card. If you are able to summon this card, then your opponent is in nothing but t.r.o.u.b.l.e. Evil Laugh

here are some tips in using this card:

Arrow Use this card with "Skill Drain" to prevent this card from returning to the Extra Deck, while not affecting its first effect, as it involves tributing itself as an activation cost, thus not being on the field when the effect resolves. The only problem with using Skill Drain is that you cannot activate its second effect (using the opponent's effect).
Arrow You can use "G.B. Hunter" to keep "Majestic Star Dragon" on the field.
Arrow You can also use "Forbidden Chalice" to prevent this card from going to the Extra Deck and give it 400 more ATK. If you use it after you battle, "Majestic Star Dragon" will be able to stick around for future battles.
Arrow Use this card with "De-Synchro" to obtain the "Stardust Dragon" and the other monsters used to Synchro Summon "Majestic Star Dragon".
Arrow The most suitable final Synchro Material Monster would probably be "Tuningware" or "Darksea Rescue", since you get to draw a card after the Summon.
Arrow During your Main Phase 2, remove from play your "Majestic Star Dragon" with "Dimensionhole" to use "Majestic Star Dragon" once more during your next turn.
Arrow A good option for a level 1 monster can be "Turbo Booster","Battle Fader "Jester Confit", "Treeborn Frog" or "Stardust Xiaolong". Special Summon either one of them in addition to Normal Summoning "Majestic Dragon"
Arrow Use effects like "Ectoplasmer" to Tribute this card so it won't have to return to the Extra Deck and to also Special Summon it a bit easier during a later turn.
Arrow Use "Kinka-byo" to bring back your "Majestic Dragon" from your Graveyard and use them with Stardust Dragon for Majestic Star Dragon's Summon.
Arrow Special Summon this card from the Graveyard with "Wicked Rebirth" so it will not return to the Extra Deck. You can't use this card's effect on your opponent's monsters, but you can, however, use its effect that negates your opponent's card effect since it will detach itself from "Wicked Rebirth" once it is Tributed.
Arrow You can activate this monster's effect against "Earthbound Immortals", as even though they no longer need a Field Spell to be active for one turn, they can't use their effects and they become vulnerable to being attacked by your Majestic Star Dragon, or another one of your potentially strong monster.
Arrow If you are playing a Dragon-Type,use it's effect which destroys the opponent's cards and then Special Summon him with the effect of "Red-Eyes Darkness Metal Dragon" to give to your opponent a damage equal of 6600 Life Points. If you have one other monster with 1400 ATK, it is an instant OTK.
Arrow "Bait Doll" can make your opponent activate a trap, so you can clear his field.
Arrow Keep in mind that you cannot chain to a card's forced activation. Your opponent must chain a card of their own in order to use the effect of "Majestic Star Dragon".
Arrow If you haven't normal summoned on this card's summon turn, and you have already attacked and/or used this card's effect, you can make good use of this card's ATK by tributing it for "Strong Wind Dragon" for a piercing beatstick of 4300 to use next turn.
Arrow After this card goes to the grave, you can bring it back with "Red-Eyes Darkness Metal Dragon". If you want, use "Mass Driver" so you can repeatedly send this card to the grave to revive it each turn.
Arrow You can Synchro Summon "Majestic Star Dragon" in one turn if your hand contains "Summoner Monk", "Stardust Xiaolong", "One for One", and another Spell card. Normal Summon "Summoner Monk" and use his effect with the other Spell card to Special Summon a Level 4 Tuner Monster from your Deck. Activate "One for One" and discard "Stardust Xiaolong" to Special Summon "Majestic Dragon" from your Deck (or hand). Synchro Summon "Stardust Dragon" with "Summoner Monk" and your Level 4 Tuner Monster, which will cause "Stardust Xiaolong" to be Special Summoned from the Graveyard. Synchro Summon "Majestic Star Dragon".
Arrow Have "Stardust Xiaolong" on the field with "Debris Dragon", "One for One", and any level 3 monster in your hand with 500 or less ATK ("Gauntlet Warrior", "Level Warrior", "Dandylion", etc...). Activate "One for One" discarding your Level 3 monster for "Majestic Dragon". Normal Summon "Debris Dragon" and select your Level 3 monster. Tune "Stardust Xiaolong", your Level 3 monster, and "Debris Dragon" for "Stardust Dragon". Since "Stardust Xiaolong" is in the graveyard when "Stardust Dragon" was Synchro Summoned, it is Special Summoned. You now have all material for "Majestic Star Dragon".
Arrow Alternatively, start with "Debris Dragon", "Foolish Burial" and "One for One" in your hand. Also, have "Majestic Dragon" and "Dandylion" in your deck. First play "Foolish Burial" sending "Dandylion" to the graveyard and Special Summoning 2 level 1 Tokens. Now use "One for One" to Special Summon "Majestic Dragon" from your deck. Then Summon "Debris Dragon", Special Summoning "Dandylion". Synchro "Debris Dragon", "Dandylion" and 1 Token for "Stardust Dragon", "Dandylion" should also Special Summon 2 more Tokens. Now Synchro for "Majestic Star Dragon" with "Stardust Dragon", "Majestic Dragon" and 1 Token. Overall, you should end up with "Majestic Star Dragon" and 2 Tokens.
Arrow Another strategy for one turn summon is, "Reinforcement of the Army", "The Tricky", "Stardust Xiaolong", "Junk Synchron", "Foolish Burial]]". First play "Reinforcement of the Army" and "Foolish Burial" to get "Junk Synchron" to your hand and discard "Majestic Dragon". Special Summon "The Tricky" by discarding "Stardust Xiaolong". Summon "Junk Synchron" and resummon "Majestic Dragon". Tune "The Tricky" and "Junk Synchron" for "Stardust Dragon" and resummon "Stardust Xiaolong" from the Graveyard, then use" Majestic Dragon", "Stardust Xiaolong", "Stardust dragon" to summon "Majestic Star Dragon".
Arrow If you use "Descending Lost Star" to summon "Stardust Dragon" then use "Quillbolt Hedgehog" when "Majestic Dragon" is on the field you can summon this card easily.
Arrow Use "Starlight Road" to get your "Stardust Dragon" out faster than usual making it easier to get the other two monsters on the field possibly with "Double Summon".
Arrow Summon "Majestic Dragon" and your level 1 non-tuner however way you want, then activate "Torrential Tribute" so that you can chain "Starlight Road" to summon "Stardust Dragon".
Arrow Yet another one turn summon is with "Debris Dragon", "Stardust Xiaolong", "One for One", "Foolish Burial", and "Machine Duplication" in hand with three "Tuningware" in deck. First activate "Foolish Burial" sending a "Tuningware" to the Graveyard then activate "One for One" dropping "Stardust Xiaolong" from the hand, Special Summoning "Majestic Dragon". Then Normal Summon "Debris Dragon", Special Summoning "Tuningware" by its effect, and activate "Machine Duplication" targeting the "Tuningware" and Special Summoning the other two from the deck. Synchro Summon "Stardust Dragon" with the "Debris Dragon" and all three "Tuningware" drawing two cards by the effects of the two "Tuningware" Special Summoned by "Machine Duplication" and Special Summoning "Stardust Xiaolong" by its own effect. Now Synchro Summon "Majestic Star Dragon".


WOW! that's a mouthful La Super Happy i feel cool nao Cool lol!

Edit:
it seems that i am the only one posting cards here Sad guys i need help too cuz i'm running out of ideas XD
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PostSubject: Re: Awesome Cards   Sat May 01, 2010 5:32 am



Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

many times save me .... !!!! you are with your monster 2600 atk against oppontents life points
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PostSubject: Re: Awesome Cards   Sat May 01, 2010 9:07 am

AngeL wrote:


Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

many times save me .... !!!! you are with your monster 2600 atk against oppontents life points

I love this card, it helped me big time in my water deck!

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