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 Awesome Cards

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ezalor_2510
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PostSubject: Re: Awesome Cards   Sat May 01, 2010 11:57 pm

wow. i've never seen levia before but it's A SWEET CARD! i wantz it XD

Koa'ki Meiru Drago



Raging Battle has a plethora of cards designed to counter the metagame. There's G.B. Hunter, which is designed to shut down guess what. And then there's the whole anti-meta archetype that's been released, the Koa'ki Meirus. They all destroy themselves in the end phase unless you reveal a certain type of card or discard Iron Core of Koa'ki Meiru, but in exchange, these monsters are designed to wreck decks, packing both frustrating effects and superpowered ATK strength (Koa'ki Meiru Powerhand has 2100 at level 4). Of the group, none brings decks to a screeching halt more than Koa'ki Meiru Drago.

LIGHT and DARK monsters cannot be Special Summoned. BAM! That stops so many cards, including "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Wulf, Lightsworn Beast", "Black Garden", "Red Dragon Archfiend", "Thought Ruler Archfiend", "Demise, King of Armageddon"... basically, every halfway significant deck type has a LIGHT or DARK monster that it needs to special summon, and Drago stops that from happening. Of course, it doesn't hurt the Koa'ki Meirus a bit - they're all WIND, WATER, FIRE or EARTH. Furthermore, Drago has 1900 ATK to back its effect up, meaning that not much that can be handily Normal Summoned will be able to power over it.

Now, where can we put this card? Unfortunately, Dragons may not be the place for it. Drago stops a number of significant Dragons from being summoned too, such as Red-Eyes Darkness Metal Dragon, Five-Headed Dragon, Blue-Eyes Ultimate Dragon, and many more. This card should probably stay in Koa'ki Meirus, where it won't hurt your deck too. Still, it's a formidable foe when you realize that the combos that your deck is built around simply don't work.
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PostSubject: Re: Awesome Cards   Mon May 03, 2010 1:11 am

Cactus Bouncer



Plants are often forgotten about when building a deck. They get lost in the big names of "Gladiator Beasts", "Lightsworn", "Blackwing", "X-Saber", and the like. There isn't really a star among the Plants that rivals that of a card like "Judgment Dragon" or "Dark Armed Dragon", but they do have their very own "Archlord Kristya", and it comes in the form a monster than can be Normal Summoned called "Cactus Bouncer".

First of all, to understand this prickly Plant's power, you need to understand its stats and effect. At level 4, it's an easy monster to bring out and start locking down. Just as significant, it has 1800 ATK, meaning if your opponent can't Special Summon they may not have a huge number of monsters that can best it in battle to stop the lockdown. Finally, in order for its effect to work, there must be another Plant somewhere on the field - either side. And appropriately, it itself can't be Special Summoned.

Past popular Plant Decks like Debris-Hime didn't have access to this recently released TCG exclusive card, which is ironic, as Debris-Hime didn't make it to the TCG metagame anyways. "Cactus Bouncer" may not be able to be Special Summoned, but it can be searched by the likes of "Violet Witch" and "Botanical Girl", so it can still be easy enough to access. The ability to prevent Special Summons is a fair trade-off if you know how to get around its restrictions. That's right, you need to manipulate "Cactus Bouncer" to use it to its fullest.

Popular Plant cards like "Lonefire Blossom" and "Gigaplant" are Special Summon "machines", and they are the key to victory - so, you'll need to know how to get around the Bouncer. So how do you manipulate this preventing monster so you can perform your Special Summons? Easy, "Book of Moon" and other similar cards. Flip that "Cactus Bouncer" face-down and start your Special Summons. Afterwards, Flip Summon it to prevent cards like "Gorz the Emissary of Darkness", "Tragoedia", or "Battle Fader" from ruining your attacks. "Compulsory Evacuation Device" also works here. Both have the added benefit of being able to deal with your opponent's troublesome monster that could overpower the Bouncer.

Alternatively, take advantage of the fact that it needs another Plant to work, with cards that Special Summon while in the grave such as "Mystic Tomato" and "Lord Poison". You can't use the effect of "Lonefire Blossom" while the Bouncer is on the field because the effect activates on the field, while the lockdown is still applied. But if either "Lord Poison" or "Mystic Tomato" is destroyed by battle and there are no other Plants on the field (besides the Bouncer), "Cactus Bouncer"'s effect will not apply, so you can Special Summon a monster with either of their effects.

You may be worried about losing such a monster, and while it doesn't have the same recurring effect that "Archlord Kristya" does, it does have access to other support, like "Wall of Thorns", "Tytannial, Princess of Camellias", and "Black Garden". "Black Garden"? Oh, yeah, the Field Spell Card that will halve the ATK of any monster that your opponent Normal or Spec.., er, nope, they can't Special Summon! If you summon the Bouncer and activate the Garden, your opponent will probably only get one summon before Black Garden pumps out a Rose Token and the lock takes effect. So they'll have a hard time getting a more powerful monster out, unless you happen to face a "Lightsworn" or "Blackwing" Deck, which could use "Honest" or "Blackwing - Kalut the Moon Shadow", respectively. In any case, it's not as though you can't just summon another "Cactus Bouncer".

The rise of GigaVise Decks will be happy to add this card to their Deck to help control the speed of the duel. Even if you're going to look at making a Debris-Hime Deck, "Skill Drain" can nullify the effect of no Special Summons, which you can always return to your hand with "Giant Trunade" or negate with "Trap Stun". Plants now have a way to keep with everyone else, and it's by forcing others to slow down.
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PostSubject: Re: Awesome Cards   Mon May 03, 2010 7:13 am

Evil dragon anatanta, I where in a tourney was about to lose whit 400 lp left vs 4k i picked up evil dragon anatanta removed 14 reptiles in my grave so it had 14x600 atk (8400) i attacked his chaos sorcerer and won the duel never gonna 4get that =]
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PostSubject: Re: Awesome Cards   Wed May 05, 2010 5:15 am

Archlord Kristya




Ah, Special Summons. By now, they are the bread and butter of many Decks. With the advent of Synchro Monsters, many Decks focus exclusively on their ability to Synchro Summon - if something locks them out of their Synchro Summons, or Special Summons in general, then they are generally beaten right away. When that something is a Level 8 monster with 2800 ATK and the ability to come back right after you get rid of it, they are toast. Ladies and gentlemen, we proudly present "Archlord Kristya", the card you definitely don't want to see on your opponent's side of the field.

"Kristya" has not one, not two, not even three noteworthy effects - it has a grand total of four. First of all, you can Special Summon it by having exactly four Fairies in your Graveyard. This makes its Summon fairly easy - many Fairies like "Honest", "Hecatrice", and "Herald of Orange Light" can dump themselves into the Graveyard with ease. Of course, "Kristya" doesn't have to be Special Summoned by this effect - you can use "Valhalla, Hall of the Fallen" or "Call of the Haunted" to Special Summon it, or even Tribute Summon it. You will want to use its effect, though, because if it is Special Summoned by its own effect, you can return one of those Fairies to your hand! One obvious choice would be the aforementioned "Honest", which allows this card to power over anything, including on-field Synchros. That 4000 ATK "Colossal Fighter" isn't so powerful now, is it?

Third is the most powerful effect of this card, the one most dreaded by duelists - "Neither player can Special Summon monsters". It is a "Royal Oppression" with 2800 ATK! Sorry, but it looks like the monsters that you would be using to take out this huge threat - "Judgment Dragon", "Dark Armed Dragon", "Brionac, Dragon of the Ice Barrier", and others - are just going to be useless. And not much that is Normal Summoned can deal with it either. Finally, whenever it would go from the field to the Graveyard, it returns to the top of your Deck instead. Meaning that even if your opponent uses "Mirror Force" or "Smashing Ground" to deal with "Archlord Kristya", it will be back next turn - and this time your opponent will have even less ways to stop it.

So, the question is, where do you put this powerful card? Well, it can fit into a couple decks, one being a Fairy deck, and the other being Lightsworns. It seems counterintuitive, as "Lightsworns" rely on Special Summons with "Wulf", "Lumina", and "Judgment Dragon". The trick here is to Summon "Kristya" after you make those special summons, ensuring your opponent cannot counter with their own. It is a strategy that has been in use for a while - Tele-DAD and Synchro Cat decks often Main or Side Decked "Royal Oppression" in their heyday. With Lightsworns, it is even better, because that "Royal Oppression" now has 2800 ATK and recycles itself. And with many Fairies being used in "Lightsworns", such as "Celestia", "Honest", and the TCG-exclusive "Shire, Lightsworn Spirit", it is easy to Summon. Otherwise, you can build a Deck based around "Kristya" itself - using cards like "Nova Summoner" and "Shining Angel" to thin the Deck and fill the Graveyard for "Kristya's" summon.

So, how do you get rid of "Kristya"? There's really only one good answer - remove it from play. Use "Bottomless Trap Hole" to get it as soon as it enters the field, or "Caius the Shadow Monarch" to remove it while it's on the field. Alternatively, you can negate the Special Summon with cards like "Black Horn of Heaven", "Royal Oppression", or "Solemn Judgment". This prevents it from hitting the field, so it won't be able to recycle itself. You can even use "D.D. Crow" to control the number of Fairies in your opponent's Graveyard, preventing it from special summoning itself. You will want to have at least one of these options in your Main Deck or Side Deck, because "Archlord Kristya" can tear through most Decks out there, and stopping it will be a priority.
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PostSubject: Re: Awesome Cards   Sun May 16, 2010 5:38 am

Tyrant Dragon




Why is “Tyrant Dragon” so powerful? First of all, it can double attack, which is nothing to joke about at 2900 ATK. It can overpower cards such as “Gladiator Beast Gyzarus”, “Dark Armed Dragon”, “Goyo Guardian”, and “Stardust Dragon” with ease, and still take out another monster, making it perfect for trampling opposing swarms. Possibly more importantly, it has immunity from targeting trap cards, such as “Karma Cut”, “Sakuretsu Armor”, “Dimensional Prison”, and more pesky cards that might trip up the big dragon. There's also an annoying condition about having to tribute a Dragon to special summon “Tyrant Dragon” from the grave, but it's definitely worth it and can easily be fulfilled in the right deck.

So, why is now a better time than ever to use “Tyrant Dragon”? It's because the most recent TCG set, Raging Battle, has introduced a number of support cards for high-level monsters. One is “Proof of Powerlessness”. Just in case there's too many monsters for you to take care of even with two attacks, this card can often become a surprise “Raigeki”. It's drawback should not be a problem; you'll be using it during your opponent's turn. You can cut off Synchro Summons with it, for example – try to keep the menacing “Colossal Fighter” or “Red Dragon Archfiend” out of the way by destroying the Tuner monsters before they can become a problem.

Of course, that card is useless if you can't keep “Tyrant Dragon” on the field. However, there's another Raging Battle card to help; “Hardened Armed Dragon”! If you tribute summon “Tyrant Dragon”, using Hardened Armed Dragon as a tribute, it is nigh-unstoppable; it cannot be destroyed by card effects, cannot be targeted by trap cards, and has 2900 ATK. That means that if you can keep “Colossal Fighter” and its kin out of the way, your opponent will be incredibly hard-pressed to stop it. Some of the only cards that can do so are “Raiza the Storm Monarch” and "D.D. Warrior Lady" – which is where another Raging Battle support card comes in.

That card is Overwhelm. It can negate any effect monster or trap card if there is a tribute summoned Level 7 or higher monster that you control. Is the opponent trying to spin Tyrant Dragon with Raiza? Overwhelm them! Trying to remove it with D.D. Warrior Lady? Do the same thing! Properly protected, your Tyrant Dragon will win games, and there's no reason not to let it.
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PostSubject: Re: Awesome Cards   Sun May 16, 2010 12:26 pm

Dude I love Tyrant Dragon, it has helped me in so many duels. So thank you Tyrant Dragon Cool

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PostSubject: Re: Awesome Cards   Mon Jun 21, 2010 5:36 pm

BUMP

*off topic* can i bump topics?
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PostSubject: Re: Awesome Cards   Mon Jun 21, 2010 5:46 pm

Yeah lol as long as it has been 24hrs since the last post and you can't do double bumps...have i put that in the rules? Cuz im not sure if i have.
*Double Bump means:
PEPITO1O1O: I like pie
Eza: Thats cool
24hrs later
Eza: Bump
24hrs later
Eza: Bump

Yeah thats not allowed, so be careful when you use your bumps Smile

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PostSubject: Re: Awesome Cards   Mon Jun 21, 2010 5:53 pm

Jinzo





Being one of the first high Level monsters to sport both a decent ATK and effect earned "Jinzo" a spot on the Limited List, where he remained until September 2007, when he was relegated to semi-limited.

Shutting down Trap Cards is useful as "Jinzo" and other monsters the player may have could attack fearless of the opponent's back line, while also letting "Jinzo" dodge "Bottomless Trap Hole" and "Torrential Tribute", something his "Monarch" rivals couldn't do. However, he could also negate the negative effects of the controller's own cards such as "Call of the Haunted".

Despite this some players came to simply consider "Jinzo" a minus one in Card Advantage, due to its associated tribute making it less splashable and often outshone by the "Monarchs", who could could remove opposing cards to make up for their tribute. However "Jinzo" was not deemed unplayable as its Dark Attribute and Machine-type, made "Jinzo" very popular in Chaos and Chimeratech based Decks, particularly when backed with "Return from the Different Dimension".

Although his more powerful Deck types have been weakened with the forbidding and limiting of key cards, "Jinzo" hasn't lost any spotlight and may very well prove deadly in pairs.
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PostSubject: Re: Awesome Cards   Mon Jun 21, 2010 6:06 pm

ezalor_2510 wrote:
Jinzo





Being one of the first high Level monsters to sport both a decent ATK and effect earned "Jinzo" a spot on the Limited List, where he remained until September 2007, when he was relegated to semi-limited.

Shutting down Trap Cards is useful as "Jinzo" and other monsters the player may have could attack fearless of the opponent's back line, while also letting "Jinzo" dodge "Bottomless Trap Hole" and "Torrential Tribute", something his "Monarch" rivals couldn't do. However, he could also negate the negative effects of the controller's own cards such as "Call of the Haunted".

Despite this some players came to simply consider "Jinzo" a minus one in Card Advantage, due to its associated tribute making it less splashable and often outshone by the "Monarchs", who could could remove opposing cards to make up for their tribute. However "Jinzo" was not deemed unplayable as its Dark Attribute and Machine-type, made "Jinzo" very popular in Chaos and Chimeratech based Decks, particularly when backed with "Return from the Different Dimension".

Although his more powerful Deck types have been weakened with the forbidding and limiting of key cards, "Jinzo" hasn't lost any spotlight and may very well prove deadly in pairs.

I think the Jinzo cards are great! Now if they were to make a Syncro Jinzo it would be awesome!

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PostSubject: Re: Awesome Cards   Mon Jun 21, 2010 6:47 pm

Jinzo is perfectly powerful as he stands, future fusion throws him and 3 jinzo returners away, along with a cyberdragon for chymeretech overdragon...

Oh that makes 3 jinzos hit the field by the way, clearing their field, crippling their backrow and blowing up a significant chunk of their lifeponts! All for one card, you've still got 5 in hand, if it's turn 2 you're both down a card, but their down half their lifepoints... You're smiling, their crying.
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PostSubject: Re: Awesome Cards   Tue Jun 22, 2010 6:50 am

@suris, Lolz X3

yea jinzo is awesome but for some reason, i hate using him in my decks...even though i specialize on machines... It's most likely because i use a lot of traps XP
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PostSubject: Re: Awesome Cards   Thu Jun 24, 2010 2:22 am

Ally of Justice - Catastor



"Catastor's" stats are fairly mediocre; 2200 ATK for a level 5 Synchro. However, its effect means that it can be splashed easily into every deck with any sort of access to a Tuner monster, because if it battles a face-up non-DARK monster, the monster is automatically destroyed – before damage calculation. As opposed to problem solvers such as “D.D. Warrior Lady”, which will cause you battle damage if rammed into your opponent's monster, Catastor simply gets rid of it. Not DARK? Okay – boom! This means it can easily take down more powerful monsters, such as “Judgment Dragon”, “Gladiator Beast Heraklinos”, or “Goyo Guardian”.

But only using it to remove a big monster is a waste of its talent. You can take out useful searchers such as “Giant Rat”, “Pyramid Turtle”, and “Nova Summoner”, because their effects will not activate when you destroy them with this effect. Furthermore, its effect doesn't only activate when it attacks, so it can become an incredible wall. To be really mean, combine it with “Battle Mania” to wipe your opponent's field clean of monsters! Besides this, its level makes it especially easy to summon. You can use anything from “Junk Synchron” to “Deep Sea Diva” to bring out the Ally.

The main reason that Catastor is better than the other “Allies of Justice” is because their effects are specifically aimed at LIGHT monsters. This machine doesn't have that specificity, so with its ease of summoning and super-powered effect, expect to see “Ally of Justice Catastor” in practically any and every extra deck, very soon!
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PostSubject: Re: Awesome Cards   Tue Aug 10, 2010 6:55 am

Black-Winged Dragon



A lot of people didn't like the fact that this card was the 5th dragon of the 5Ds but you know that a card is good when it can stop a whole deck! Black-winged dragon will stop any burn from hurting you and turn that burn against your opponent instead! Some people may prefer using Stardust Dragon or Red Dragon Archfiend but sometimes when Stardust Dragon's attack just doesn't cut out for your situation and Red Dragon Archfiend's backlash is too risky to afford, this is probably the best card to choose out of the three. Not much to say here except that it's an awesome card Smile
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 5:38 am

Light and Darkness Dragon



For some people, this card may seem overpowered since it can negate anything you throw at it and it's a surprise that this card is not limited at all. With that, there is no reason not to add this card to the awesome list Razz

here are some tips if you care Razz
Arrow When "Light and Darkness Dragon" is destroyed, use the effect of "Starlight Road" to stop having all your cards being destroyed and to special summon a "Stardust Dragon".
Arrow When "Light and Darkness Dragon" is destroyed, use its effect to Special Summon "Destiny Hero - Disk Commander" to draw 2 cards, or Felgrand Dragon to gain it's effect.
Arrow Use cards like "Giant Germ", "Nimble Momonga", and "Gravekeeper's Spy" to help keep enough field presence in order to summon "Light and Darkness Dragon", or Kaiser Sea Horse to Tribute Summon Light and Darkness Dragon for one tribute.
Arrow When trying to get rid of your opponent's "Light and Darkness Dragon", use easily-chainable cards like "Enemy Controller" to exploit his once-per-chain effect, while depleting as few resources as possible.
Arrow You can use "Mausoleum of the Emperor" to get this card out quickly with no Tributes.
Arrow Use "Forced Back" against your opponent's Light and Darkness Dragon to send it back to your opponent's hand and make them waste 2 tributes.
Arrow To easily destroy your opponent's "Light and Darkness Dragon", summon "Doomcaliber Knight" and activate any monster effect. That will activate "Light and Darkness Dragon"'s effect. In result, "Doomcaliber Knight" will activate as the third chain, negating "Light and Darkness Dragon"'s effect and destroying it in the process. You can also use the effect of "Lyla, Lightsworn Sorceress" multiple times, because if you negate its effect, "Lyla, Lightsworn Sorceress" won't turn into defense position, so you'll be able to activate its effect another time, until the ATK/DEF of "Light and Darkness Dragon" becomes 800/400.
Arrow A good way to lower "Light and Darkness Dragon"'s ATK fast is by having "Treeborn Frog" in your Graveyard. When it comes to your Standby Phase, you can keep activating its effect indefinitely. Eventually, it will Special Summon, and your opponent will have a weak "Light and Darkness Dragon".This method also applies to Samsara Lotus, when it activates during your End Phase.
Arrow A good way to get rid of it is to first use some card like "Lightning Vortex" then when it tries to use its effect to negate it use "Divine Wrath" since its effect cannot negate chains.
An easy way to lower the ATK of this card is to summon only 1 Spirit monster,because of their effect of returning to their owner's hand.It will activate again and again until Light and Darkness Dragon has an extremely low ATK.
Arrow Another easy way to lower the ATK of this card is to summon a Lightsworn monster. The effect of discarding cards from the top of the deck will continuously activate during the End Phase until Light and Darkness Dragon does not have enough ATK points left to negate anything.
Arrow Before summoning this card, activate Reverse Trap. That way you can give it a power boost instead of weakening it during the first turn.
Flipping "Light and Darkness Dragon" face-down with "Book of Moon" will reset its ATK points.
Arrow Use this card's effect to special summon "Herald of Creation" while you have a "Treeborn Frog" in your graveyard. During your standby phase, because LaDD destroyed all of your cards, special summon Treeborn Frog. Discard a card with Herald's effect to return the Dragon to your hand, and then tribute summon.
Arrow You can make an almost inescapable loop with "Red-Eyes Darkness Metal Dragon" and "Genesis Dragon". Have Red-Eyes Darkness Metal Dragon in the graveyard and Genesis Dragon in either your hand or graveyard while "Light and Darkness Dragon" is on the field. When Light and Darkness Dragon's third effect activates, choose Red-Eyes Darkness Metal Dragon to summon (usually this will be in the Damage Step, so they cannot negate it with cards like "Royal Oppression"). Once it is your turn, use Red-Eyes Darkness Metal Dragon to Special Summon Genesis Dragon from your hand or graveyard. Use it's effect to discard a dragon to get back Light and Darkness Dragon, then Tribute both dragons to start the loop again.
Arrow An easy way to summon this is with "Totem Dragon".
Arrow If you reduce this card's level by at least 1 with cards like Level Eater or Star Blast, this card can be tuned for either Light or Dark End Dragon.
Arrow There may be occasions when you don't want your LaDD to activate its third effect. This may be the case when you have a full back row or a lot of monsters, or there is a card on the field that you wish to use the effect of. In that case, LaDD is most easily removed by tributing him for the tribute summon of a high-level monster. If his stats are down to 800/400 already, you can also tribute him for card effects like Advance Draw, or any other effect that requires you to tribute a monster.
Arrow You can make a loop with this card and "Dragunity Arms Laevatein". When you summon Laevatein, equip Light and Darkness Dragon to it. Whenever this card or Laevatein is destroyed, your field will be destroyed by the effect of Light and Darkness Dragon. Then, use Light and Darkness Dragon's other effect to special summon Laevatein from your graveyard, re-equip "Light and Darkness Dragon" to it, and repeat. The only weakness in this loop is cards that can remove the two monsters from play, or send them back to the hand or deck.
Arrow You can use Swap Frog's 3rd effect to put this card back in your hand after it's been weakened. Even if it still has enough ATK/DEF to negate one more effect, Light and Darkness Dragon cannot prevent Swap Frog from returning it to the hand; returning a monster to the hand is a cost to use Swap Frog's 3rd effect (Normal Summoning a Frog monster), and Light and Darkness Dragon cannot negate costs.
Retrieved from "http://yugioh.wikia.com/wiki/Card_Tips:Light_and_Darkness_Dragon"

Effect Veiler



There's a lot of reason why this card is awesome.
1. IT'S A LEVEL 1 TUNER!!!
2. This card is very useful for stopping FTKs since it can be used against cards like "Dark Armed Dragon", "Judgment Dragon", "Brionac, Dragon of the Ice Barrier", the monarchs and other powerful cards.

anything else? Phoenix
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 6:04 am

@Eza
Light And Darkness Dragon is only awesome to you because I kicked your ass with it :p :p :p

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ezalor_2510
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 6:07 am

and so? :p :p

that duel was not legit cuz when i used effect veiler's eff, she should've remained in my hand :p
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Dark Seraphim
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 8:11 am

I still would've kicked your ass :p

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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 9:38 am

ezalor_2510 wrote:
Effect Veiler



There's a lot of reason why this card is awesome.
1. IT'S A LEVEL 1 TUNER!!!
2. This card is very useful for stopping FTKs since it can be used against cards like "Dark Armed Dragon", "Judgment Dragon", "Brionac, Dragon of the Ice Barrier", the monarchs and other powerful cards.

anything else? Phoenix

Never seen this card but seems sweet to stop (like you said) FTKs.

P.S. Stay on topic Wink

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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 10:21 am

lol I know where you got the idea for LaDD and Effect Veiler. Razz

Dark Seraphim wrote:
I still would've kicked your ass :p

You're very confident for a guy that doesn't know rulings. :O
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 10:37 am

@Raize
Oh come on, I'm just teasing him, just because I made one mistake, everybody seems to reproach me for it.

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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 4:16 pm

U R NOT FIT TO REIGN SUPREME. GIVE ME TEH THRONE.

In all seriousness I'm joking. Chibi
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 5:09 pm

Evil or Very Mad CAPS Rant Back To Topic

Junk Synchron



  • This card can be searched via "Sangan", "Mystic Tomato", "Field-Commander Rahz", "Freed the Matchless General", "Sphere of Chaos", "Tuning" and "Reinforcement of the Army".
  • Using "The Warrior Returning Alive" or "Dark Eruption" will allow you to return him to your hand. Then you can Synchro Summon again.
  • You can use this card's effect to have the exact summoning requirements for "Junk Warrior" or other Level 4 or 5 Synchro Monster, like "Armory Arm" or "Ally of Justice Catastor".
  • When you summon this card, use its effect to summon another monster and then Special Summon another monster or a token to quickly summon cards like "Destiny Hero - Plasma".
  • Since this card is Warrior-Type, you can combine this with other low-level warriors and "The Immortal Bushi" to easily summon "X-Saber Urbellum" or "Colossal Fighter".
  • Use "Junk Warrior" in conjunction with "Dark Grepher" to help send a Level 2 Monster to the Graveyard.
  • Some cards are able to avoid "Junk Synchron"'s negative effect:
    1. Cards with effects that activate in the graveyard, such as "Apprentice Magician", "Scarr, Scout of Dark World", "Fox Fire", "Troop Dragon", "Nimble Momonga", "Giant Germ", "Shien's Footsoldier", etc.
    2. Using "Book of Moon" to flip monsters Face-down allows Flip Effect Monsters to use their effects, such as "Mask of Darkness", "Morphing Jar", "Skelengel", "Old Vindictive Magician", "Penguin Soldier", etc.

  • This monster may be used together with "Rescue Cat" to Special Summon low-level Beasts and make Synchro Summons easily.
  • You can use this card's effect to Special Summon "Moja" from the graveyard and then tribute it to Special Summon "King of the Beasts".
  • When this card's effect resolves as Chain Link 1 and Special Summons a monster with eligible ATK, activate "Inferno Reckless Summon" in response to the resolution of that Chain.
    1. This is especially useful for thinning your deck and modifying Tuning Levels with cards such as "Tuningware". "Junk Destroyer" can also make use of this method.

  • You can use this card to revive an "Ojama" monster, use it to Fusion Summon "Ojama Knight" and use it to Synchro Summon Level 8 Synchro monsters.
  • This card can be useful bringing from your graveyard a level 2 or lower Tuner monster, allowing you to Synchro Summon twice per turn. For example, activating "Glorious Illusion", bring from your graveyard "Lumina, Lightsworn Summoner", after that, use her effect to bring another Lightsworn monster like "Lyla, Lightsworn Sorceress", and then, summon "Junk Synchron". If you use "Junk Synchron"'s effect to bringing back a "Krebons" or "Plaguespreader Zombie" , you can synchro summon 2 level 6 monsters or 1 level 5 and 1 level 7 monsters.
  • A useful combo with this card, ditch a Level 2 or lower monster card from the hand with "Quickdraw Synchron" and then Normal Nummon "Junk Synchron" to Special Summon it back from the Graveyard. In combo with other Special Summoning monsters, such as "Quillbolt Hedgehog" you can Synchro Summon "Road Warrior" and use its effect to Special Summon another Synchro Material for "Junk Synchron".
  • Similar to above, use "Quickdraw Synchron" to discard "Quilbolt Hedgeghog" and Special Summon "Quickdraw", Normal Summon "Junk Synchron" and use it to bring back "Quilbolt" (don't use "Quilbolt"'s effect yet). Synchro summon "Junk Warrior" or another powerful level 5 Synchro monster, then use "Quilbolt Hedgehog"'s effect to bring itself back and use it with "Quickdraw" to Synchro Summon a level 7 like "Nitro Warrior" or "Junk Archer".


Credit Yugioh Wikia

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Dark Seraphim
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 5:52 pm

@Raize
Sorry man, I had a rough day, shouldn't have taken it out on you, my sincere apologies, no hard feelings?

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ezalor_2510
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PostSubject: Re: Awesome Cards   Wed Aug 11, 2010 5:56 pm

Woot! junk synchron lolz


I never really used him though Razz
most of my junk synchrons, i gave away for my friends XD
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