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 Card Destruction Deck

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PEPITO1O1O
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PostSubject: Card Destruction Deck   Tue Jun 15, 2010 10:00 am

I EDIT THE CARDS AGAIN

Ok so this is an old deck that I made and it sucks big time especially because it passes the 40 min. So I need your help on what to add/take out/change. Now let me tell you the objective of this deck (which is simple)

Name: Card Destruction Deck
Deck: 2 Normal Monster, 26 Effect Monsters, 14 Spells, 15 Traps = 57 Cards
Fusion Deck: 3 Fusions, 3 Syncro = 6 Cards

Normal Monster(s):
1, Luster Dragon
1, Guard of Flamvell

Effect Monster(s):
1, Helpoemer
1, Silpheed
1, Decayed Commander
1, Zombie Tiger
1, X-Saber Airbellum
1, Spirit Reaper
1, Nightmare Horse
1, The Dark - Hex-Sealed Fusion
1, XX-Saber Fulhelmknight
1, Elemental Hero Stratos
1, Soldier of Mist Valley
1, Chainsaw Insect
1, Don Zaloog
1, Morphing Jar
3, Morphing Jar #2
3, Needle Worm
1, Destiny Hero - Defender
1, Marauding Captain
1, Iron Chain Snake
1, Sangan
1, Night's End Sorcerer
1, Magical Exemplar

Spell(s):
1, Fusion Recovery
1, Fusion Sage
1, Polymerization
1, Card Destruction
1, Hand Destruction
1, Gravekeeper's Servant
1, Paralyzing Chain
3, Book of Moon
3, Dark World Dealings
1, Foolish Burial

Trap(s):
1, Robbin' Goblin
1, Drastic Drop Off
1, Introduction to Gallantry
1, Threatening Roar
1, Magic Cylinder
1, Draining Shield
1, Mirror Force
1, Robbin' Zombie
1, Enervating Mist
1, Dark Bribe
3, Macro Cosmos
2, Waboku

Fusion(s):
3, Reaper on the Nightmare

Syncro(s):
1, XX-Saber Gottoms
1, Iron Chain Dragon
1, Armory Arm

My opinion:
The card(s) that I think should stay in are:
Robbin' Goblin
Robbin' Zombie
Spirit Reaper

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Last edited by PEPITO1O1O on Mon Jun 21, 2010 6:24 pm; edited 6 times in total
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PEPITO1O1O
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PostSubject: Re: Card Destruction Deck   Wed Jun 16, 2010 5:48 am

No one has any suggestions?

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ezalor_2510
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PostSubject: Re: Card Destruction Deck   Wed Jun 16, 2010 7:04 am

the objective of the deck IS to mill your opponent's deck right? If so, then where the hell are the following mill deck staples? :O

the staples:
needle worm
crush card virus (dunno if it's forbidden or limited)
the other deck destruction cards (there's 2 others)
Morphing Jar 1
Card Destruction
Hand Destruction

and other cards that you might want to consider adding are:
Destiny hero defender (he's a wall and he forces ur opponent to draw a card)
dark bribe (again, makes ur opponent draw cards and negates effects)
and the Iron Chain Archetype cards.

lolz, i don't know most of the effects of the other cards so i'm not sure which ones to take away so yea XD

well...here's my suggestion anyway :\
not sure if it's helpful though
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PostSubject: Re: Card Destruction Deck   Wed Jun 16, 2010 3:37 pm

Thanks for the cards Smile Ima look at their effects Smile

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Suris
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 3:08 pm

Question, why are you running singleton? I could see 3 morphing jar 2's being useful, not just one... and some book of moons/some stall so you can reset morphing 1 constantly and deck out the opponent, along with needle worm like Eza suggested.
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 5:07 pm

Alright added cards in. Any more suggestions? Especially on cards that you think should be taken out so that I can be close to the 40 card minimum.

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Suris
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 5:15 pm

Let's try it on KCVDS to see if it works? Cause I'm pretty sure the iron chain snake can go... but tyr to get out the iron chain dragon synchro monster.

Use your spellcaster prowess! Exemplar + foolish = iron chain dragon? If it comes down to that. Otherwise use maurading captain and fullhealm..but I think exemplar could prove more consistent.

Take out the reactor card, and iron chain snake... some dark world dealings maybe to mill a card like hand destruction, but without conditions, it's a -1 though so be careful. I'd say also ya need a sangan to search out the jars, and the tuning abilities.

Negate attack and skull invitation have no business being in here at all. Roar is infinitely superior to negate attack, because like waboku it can be chained to heavy storms and such. Cemetery bomb could work, but you need 3, not 1, because it's decent burn after milling them.

I would advice macro cosmos in here over bomb though... because you DON'T want the opponent filling their grave up. Casters have exemplar, sabers have e-call, infernities have tons of shenanigens, synchro cat has pot of avarice at 3, blackwings have vayu... so on so forth, the grave is a dangerous place.

(sorry for the long post, just trying to help)


Last edited by Suris on Mon Jun 21, 2010 5:36 pm; edited 1 time in total
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 5:34 pm

LIGHTNING BICORN FTW XD

sorry, i just felt like saying that Chibi
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 6:11 pm

Alright so I,
Added:
3 Dark World Dealings
1, Threatening Roar
1, Sangan
3, Macro Cosmos
(should I a Helios - The Primordial Sun?)
Took Out:
Negate Attack
Skull Inivation
Cemetery Bomb

Question:
How do I use Foolish Burial and Exemplar to get Iron Chain Dragon? Because Foolish Burial is to send a card from my Deck to the Grave, not my Fusion Deck.

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Suris
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 6:13 pm

I said use your spellcaster prowess, =)

check it out,

Summon Magical Exemplar

Activate Foolish

Send "Night's End Sorcerer" to the grave

Summon him out with exemplar

They lose 2 good cards in their graveyard...


You synchro summon iron chain to make them lose more.
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 6:22 pm

Ok so i add exemplar, foolish, and sorcerer
So I have a total of 57 cards...*facepalm* it went up instead of down xD
Thats not what she said, roflmfao xD

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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 6:34 pm

Monster(s):
2, Chainsaw Insect
3 Warm Worm
1, Morphing Jar
3, Morphing Jar #2
3, Needle Worm
3 Destiny Hero Defender
1 necroface
1, Sangan


Spell(s):

1, Card Destruction
3, Gravekeeper's Servant
2 book of eclipse
3, Book of Moon
1 gold sarcophogas
2 Serial Spell
1 shallow grave

Trap(s):
2, Robbin' Goblin
3, waboku
1, Mirror Force
2, Robbin' Zombie

3, Dark Bribe



If you'd like, I know a stronger build I can probably make... zombie-mill, =)
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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 7:51 pm

Ok i edit the deck to be like that, except KCVDS doesn't have Warm Worm

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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 8:03 pm

Then add in a shallow grave, and 2 ryko lightsworn hunter, maybe.

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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 8:05 pm

Ok so I can understand the extra shallow grave, but why Ryko, i'm trying to mill the opponent lol not my deck xD

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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 8:07 pm

You'll mill them faster than yourself, trust me. And ryko throws away your cards so shallow grave can hit them. He also controls the field...so you can actually set up for milling. you can kill half their deck and leave them with an open field to kill you and you won't be happy.

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PostSubject: Re: Card Destruction Deck   Mon Jun 21, 2010 8:16 pm

Ok, its all done now Smile

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PostSubject: Re: Card Destruction Deck   Tue Jun 22, 2010 7:00 am

wow, suris knows a lot about cards. Good on you! Very Happy

well, i feel small now and my only suggestion to suris's deck suggestion is...level limit area B, since most of the time, you'll be defending, not attacking. Chibi
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PostSubject: Re: Card Destruction Deck   Tue Jun 22, 2010 2:09 pm

Mhmm sounds like a good one ill add it in

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PostSubject: Re: Card Destruction Deck   Tue Jun 22, 2010 2:30 pm

Thanks Eza, I forgot about the binds for a second....so because of your suggestion I think gravity bind is a must as well. We can lose 2 waboku's for it I think for them.

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