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 Burst control

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Darkonekosuke
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Deck Master : Exodius the Ultimate Forbidden Lord
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PostSubject: Burst control   Wed Aug 11, 2010 3:13 pm

The deck that forces you to make plays that aren't advantageous:

BURST CONTROL!!!

Monsters: 20
2 Breaker the Magical warrior
2 Kelbek
3 Morphing Jar #2
3 D.D. Asailant
3 D.D. Warrior Lady
1 Chaos Sorcerer
1 Gorz, the Emissary of Darkness
1 Sangan
3 Thunder King Rai-oh
1 Neo Spacian Grand Mole

Traps: 15
2 Bottomless Trap Hole
3 Trap hole
1 Black Horn of Heaven
1 Torrential Tribute
1 Royal Oppression
3 Dimensional Prison
1 Mirror Force
1 Dark Coffin
1 Wild Tornado
1 Call of the Haunted


Spells: 5
1 Dark Hole
1 Monster Reborn
2 Mystical Space typhoon
1 My Body as a Shield

Well, This is the new setup for a control deck geared toward the current control-based format. How do you guys like it, and does anyone wanna help me test it?


Last edited by Darkonekosuke on Sun Sep 19, 2010 10:16 pm; edited 3 times in total
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Raize
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PostSubject: Re: Burst control   Wed Aug 11, 2010 3:32 pm

So what is the point of this?
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Darkonekosuke
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PostSubject: Re: Burst control   Wed Aug 11, 2010 4:04 pm

Raize wrote:
So what is the point of this?
well the point of the deck is to force 1 for 1s , allowing you to pilot the game and leave your opponent with little options.


Last edited by Darkonekosuke on Wed Aug 11, 2010 4:35 pm; edited 1 time in total
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PEPITO1O1O
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PostSubject: Re: Burst control   Wed Aug 11, 2010 4:29 pm

Please if you must double post and it has not been 24hrs, use the edit button.
Thanks ^_^

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Darkonekosuke
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PostSubject: Re: Burst control   Wed Aug 11, 2010 4:36 pm

sorry 'bout that
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ezalor_2510
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PostSubject: Re: Burst control   Wed Aug 11, 2010 5:50 pm

woah o.o

one for one decks tend to waste their hand for a while so maybe u should add 1 morphing jar, just for hand advantage Rescue Mission
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Darkonekosuke
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PostSubject: Re: Burst control   Wed Aug 11, 2010 5:53 pm

think about it, if I dont have a hand and they dont have a hand then the deck is doing its job.If I put morphing jar, then thats one card that does nothing and can giv then a new hand during their turn.
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ezalor_2510
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PostSubject: Re: Burst control   Wed Aug 11, 2010 6:00 pm

meh, it just feels too...one for one-ey lolz

but the deck theme is cool Chibi
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Darkonekosuke
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PostSubject: Re: Burst control   Wed Aug 11, 2010 6:02 pm

would you like to play against it, Im about to try to Dload byond again
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Darkonekosuke
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PostSubject: Re: Burst control   Sun Sep 19, 2010 10:14 pm

Everyone must fear the new control-ness, my deck has undergone a (non)metamorphesis would any of you like to test it and/or comment
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ezalor_2510
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PostSubject: Re: Burst control   Mon Sep 20, 2010 6:10 am

Too much...anti-meta-ness DX

I don't know if i can take it lolz.

I'd luv to see this work side by side with an exact replica in a tag duel XD
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Suris
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PostSubject: Re: Burst control   Mon Sep 20, 2010 4:57 pm

Eza, I created this deck 4 years ago, and ripped people apart then, came back to yugioh with only scrap cards from the old days and made this deck again, without TKRO gorz and grandmole of course... took that tournament out. Here's the thing with 1 for 1 stuff.

You go down to one card, but so do they, you'll get damage in, and your one card will take out theres, and ten they draw a spell...and you draw another 1 for 1 card. Or they draw a monster when you're prepped for it *a forced play by morphing jar 2* And you have the advantage.

Burst control, all cards are 1 for 1, but most have the potential to do much more, and wen you get one of those 'much more' plays off, you basically win, just takes a few more turns.

What Kosuke did was took the burst control deck, found he wanted to make varients of it...then quit, eventually he came back to the original deck and added in TKRO, oppression, grandmole and dark coffin. And that's why you see this deck before you.

It works because it's been tested for 4 years now, and has held up the entire time, =)

*off topic*

Rant...over.

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ezalor_2510
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PostSubject: Re: Burst control   Mon Sep 20, 2010 6:11 pm

just like I said, there's too much anti-meta-ness XP

too much control over the field lolz. Razz (that's a good thing d(^.^)b )
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